Best CC Combo for Every Town Hall: CWL, Wars & Ranked Mode

Best CC Combo for Every Town Hall: CWL, Wars & Ranked Mode

Every Town Hall has a perfect Clan Castle combo. This guide breaks down the best troops for CWL, wars, and ranked mode so you stop giving away easy triples.

Hey chief,

Picking the right Clan Castle troops can make or break your base. Sometimes your defense holds like a wall, other times it folds faster than a rage spell misdrop. So we decided to settle it once and for all:
What’s the best CC combo for every Town Hall right now?

We tested, debated, argued (a little too much), and finally came up with the best setups that actually work, not just what people copy from Reddit.

▶️ Why Your CC Matters More Than You Think

Ever watched someone barely scrape a 1-star on your base? That’s usually your Clan Castle troops doing the heavy lifting.

A smart combo doesn’t just stall the enemy, it messes up their whole plan. The RC Walk? Stuck on Ice Golems. The funnel? Scuffed. The time? Gone faster than a warden ability panic tap.

So yeah, your CC is lowkey your second hero ability — use it right.

Town Hall 17 — The Absolute Unit

If you’re sitting at TH17, you’re defending against monsters.

Top Combo: Furnace + 2 Rocket Loons + Ice Golem + Headhunter

  • Rocket Loons delete heroes (especially Warden Charges) before they blink.

  • Ice Golem freezes everything long enough for the Furnace to roast them alive.

  • With that 20% legend defense buff? Disgusting.

Alt Combo: Furnace + 2 Ice Golems + 7 Archers — solid, simple, consistent.

Town Hall 16 — Air Spam Heaven (or Hell)

Let’s face it, 90% of TH16 hits are air. So you need something that hates balloons.

Top Combo: Furnace + 2 Ice Golems + 2 Archers
Kills air spam dead. Literally.

Alt Combo: 3 Ice Golems + 5 Archers — if you’re sick of ground spam. It’s like pressing pause on the enemy army.

Town Hall 15 — Freeze City

TH15 is the home of spam attacks. Time to freeze them all.

Top Combo: 3 Ice Golems + 5 Archers
Forces time fails. It’s evil.

Alt Combo: 1 Ice Golem + 1 Furnace + 2 Rocket Loons + 1 Archer
Goodbye RC walks. Rocket Loons hit like a truck here.

Town Hall 14 — Smash Attack Counter Central

If you’ve been getting wrecked by Root Riders or air spam, this one’s for you.

Top Combo: Furnace + Ice Golem + Headhunter + 6 Archers
All-round defense. Handles most metas easily.

Alt Combo: Lava Hound + Headhunter + Archer
Makes smash attackers cry. The hound keeps heroes busy while defenses go to work.

Town Hall 13 — The Dragon Melter

Drag spam still lives here, so… bring out the anti-dragon squad.

Top Combo: 2 Super Minions + 3 Headhunters + Archers
Super Minions melt dragons. Headhunters snipe heroes. Perfect tag team.

Alt Combo: 3 Ice Golems — old but gold. Time fails galore.

Town Hall 12 — Chaos Defense Mode

Everyone’s spamming Yeti Clone or Dragons. Let’s ruin their day.

Top Combo: Super Minion + Headhunter + Rocket Loon + Archer
The Rocket Loon + Super Minion combo wipes entire pushes mid-core.

Alt Combo: Super Dragon solo defense — risky, but one good fire breath = full wipe.

Town Hall 11 — Ground Spam Troubles

You’ll still see bowlers, witches, and smashes. Counter them with pure chaos.

Top Combo: Furnace + 2 Rocket Loons + Archer
Ground troops? Gone.

Alt Combo: 2 Witches + Headhunter + 5 Archers
Skeletons everywhere. Dragons get lost. Headhunter claps heroes.

Town Hall 10 — Old School But Deadly

Still rocking Pekka Smash and Bow Witch? Cool. Meet your nightmare.

Top Combo: Lava Hound + Balloon
The queen gets stuck forever. Your defenses laugh.

Alt Combo: 2 Super Minions + Headhunter
One mistake, and the attacker’s queen evaporates.

Town Hall 9 — Queen Charge Killers

TH9 is basically a queen charge simulator, so… we counter that.

Top Combo: Lava Hound — simple but brutal.
The queen wastes half the attack shooting it.

Alt Combo: Baby Dragon + 5 Wizards
Forces poison, rage, and panic. We love chaos.

Town Hall 8 — Tiny But Tricky

Small base, big impact.

Top Combo: Dragon + 5 Archers
Ground troops hate this.

Alt Combo: Furnace + Headhunter + Archer
Splits air and ground pushes like a pro. Especially nasty near air defenses.

Town Hall 7 — No Poison, No Problem

Attackers here have zero poison spells. Let’s abuse that.

Top Combo: Dragon — tanky, splashy, annoying.

Alt Combo: Valkyrie + Witch
Hog riders melt. Pushes stall. Easy wins.

So... What’s the Takeaway?

Your CC combo is like your secret weapon. Everyone sees the base, no one sees what’s inside.

We’ve all been that player who copies a YouTuber’s base, gets tripled in 30 seconds, and wonders why. The answer? Wrong CC.

Test these combos, swap based on your meta, and honestly — have fun ruining people’s war plans.

And hey, if your clanmates are still running Giants + archers at TH17… maybe send them this post.

They need help! Serious help!!

🧠 Use These Bases with the Right CC for Best Defenses

Your CC combo can be perfect, but if your base layout’s trash, it’s still going down.
The real magic happens when your base design and CC synergy click together. That’s when you start getting those “how did that defend?” replays.

At Blueprint, all our Free Bases are made by top-tier base builders who don’t just drop a layout and leave. They actually test every setup with multiple CC combos and recommend the best ones for each.

So yeah, grab one, copy it, and start farming defense logs that make attackers rage-quit.

Quick disclaimer: If a base stops defending suddenly, it’s not outdated — it’s probably too good. Once everyone starts copying it, players eventually figure out how to triple it after failing a hundred times first.

And in those blogs, you'll find a solution to fix that problem too!

Questions

The best setup is Furnace + 2 Rocket Loons + Ice Golem + Headhunter. It crushes heroes and freezes attackers, especially with the 20% legend defense buff.

Troops like Ice Golems, Headhunters and Furnaces are so powerful that they are used across multiple THs

For TH7–TH8, Dragon + Archers works great. For TH9–TH10, use Lava Hound + Balloon or Baby Dragon + Wizards for versatile defense.

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