Big Changes Coming to Gold Pass in Clash of Clans
The Gold Pass has been part of Clash of Clans since 2018. Over the years, it improved step by step, but the overall structure stayed mostly the same.
That’s about to change.
Starting next season, the Gold Pass is getting a full rework in this March 2026 Update. The goal is simple: make it feel more modern, more rewarding, and better balanced for both free and paying players.
Let’s break down what’s new and what it means for you.
A Fresh New Look
The entire Gold Pass screen has been redesigned.
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Full-screen layout
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Bigger icons
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Clearer reward visibility
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Smoother progression flow
Everything is easier to read and understand. It feels faster and cleaner. You don’t have to hunt for information anymore. The rewards and progress are right in front of you.

Daily Tasks Replace Old Challenges
The old challenge-style system is gone.
Now, you earn Season Points through Daily Tasks.
Here’s how it works:
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8 tasks are always available
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Tasks focus on normal gameplay
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They don’t expire
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They’re simple to understand

Completing tasks gives you stamps. Collect enough stamps to complete a Stamp Card, and you earn bonus Season Points.
You start the season with multiple Stamp Cards, and you get a new one every day. If you miss a day, no problem. Cards stack. You can catch up later.
Gold Pass players earn extra bonus points from Stamp Cards. In the final week of the season, each stamp and completed card gives even more points. This makes the end of the season feel faster and more rewarding, especially for casual players.
Because progression is now more evenly spread, the old bonus for buying Gold Pass multiple seasons in a row has been removed.
Choice Nodes: Pick What You Need
This is one of the biggest upgrades.
At certain points on the reward track, you’ll now see Choice Nodes. Instead of getting one fixed reward, you choose between two options.
For example:
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Two Hero Skins (current season or returning classic)
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Rune of Gold or Rune of Elixir
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Book of Fighting or Book of Spells
Higher Town Halls unlock more meaningful choices. Lower Town Halls only see rewards that match their level.

One important detail: rewards scale based on your Town Hall at the start of the season. If you’re close to upgrading, doing it before the new season begins can give better value.
If you don’t claim a Choice Node before the season ends, it defaults to the first option or converts to Gems if your storage is full.
Choice Nodes give you control. You still know what you’re getting, but now you can align rewards with your upgrade plans.
The Hoggy Bank (Formerly Season Bank)
The Season Bank has been reworked and renamed the Hoggy Bank.
Instead of upgrading its size during the season, it now starts at full capacity immediately. The difference comes at the end.
Gold Pass applies a 5x payout multiplier when you claim it.

Silver Track players can earn up to:
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8M Gold & Elixir
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2M Builder Gold & Builder Elixir
Gold Pass players can earn up to:
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40M Gold & Elixir
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10M Builder Gold & Builder Elixir
The Hoggy Bank now scales based on Town Hall level. Lower Town Halls will see smaller totals than before, while higher Town Halls get more. This keeps rewards balanced across progression stages.
Improvements to Existing Perks
Some quality-of-life upgrades are coming too:
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You can now use 1-Gem Donations on yourself
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If your Magic Item storage is full, you can use the item instantly
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Up to three Shovels of Obstacles are available this season
These changes make farming, war prep, and base setup smoother.
Chests Added to the Silver Track
Chests are now part of the Silver Track and replace most guaranteed potions.
Each Chest contains a random reward. It could include:
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Ores
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Cosmetics
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Bonus items
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Even Books or Skins
Yes, it’s random. But it also gives free-to-play players a real chance at higher-value rewards.
Here’s the key difference:
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Choice Nodes = control
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Chests = surprise
One lets you plan. The other gives you a shot at something special.
New Feature for TH10+: The Prospector
A new Village Helper is arriving: The Prospector.
Gold Pass players unlock him at 2400 Season Points (Town Hall 10 and above).
He works similarly to the Alchemist. Every 23 hours, he converts Ores into other Ores.
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No gem cost
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No upgrades
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No bonus boosts
Just simple, predictable conversions.
Players below TH10 will receive a Resource Potion instead.

Smoother Progression and Scaled Rewards
Progression now feels more steady across the month. Since tasks are daily, perks unlock at a more consistent pace.
Some boosts may unlock slightly later than before, but casual players will find it easier to keep up.
All rewards scale based on:
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Town Hall level
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Builder Hall level
This scaling is locked in at the start of the season. Upgrading mid-season won’t change rewards.
If you’re planning a Town Hall upgrade, timing it before the season starts can make a difference.
What This Update Really Means
This rework isn’t just visual.
It changes how players move through the season:
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More control through Choice Nodes
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More excitement through Chests
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More balanced progression
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Better scaling across Town Hall levels
Whether you’re free-to-play, Gold Pass, or somewhere in between, the system now reflects how people actually play the game today.
The new Gold Pass goes live on March 1st.
If you’re close to a Town Hall upgrade, now’s the time to think ahead.