Hey Chief,
We’ve all been there. That one attack where the Royal Champ struts in like she owns the place, zaps half your base, and suddenly your "invincible" setup looks like swiss cheese. Pain.
So yeah, we’re kinda obsessed with bases that slap the RC in the face before she even gets comfy. And this Town Hall 17 layout? Oh boy. It doesn’t just annoy her, it ruins her whole vibe.
Why This TH17 Anti-RC Walk Base is Good (and kinda evil)
Most free bases online just look “cool.” You know the ones: big diamonds, funky spirals, 27 random compartments like someone sneezed walls all over the map. But cool ≠ functional.
This base? It’s built like it hates the Royal Champion personally. The traps, the spacing, the poison towers, everything screams “Not today.”
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Poison Towers: RC slows down, her pet (Fox 🦊) gets deleted, and suddenly she’s just sad.
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Giant Bombs: Scattered around where she always tries to walk. Think of them as landmines waiting for her bad decisions.
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Pathing Magic: She never actually makes it to the Town Hall. She just circles like a confused puppy.
Honestly, it feels unfair. But fair is boring, so whatever.
▶️ What Armies Does This Anti-RC Charge Base Defend? + Link 🔗
We actually watched the replays, painfully for the attackers, joyfully for us. And here’s the hit list:
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RC Walk + Root Riders → Nope. RC half-dead in seconds, Riders go sightseeing instead of hitting core.
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Another Root Rider hit (from the other side) → Tornado + Poison Tower = RC barbecue. Riders avoid TH like it’s cursed.
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RC Walk + Air Spam → RC dies early. Dragons funnel wrong, get clowned by Monolith + traps.
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Air Spam → Even with Invs + Rocket Spears, RC just clears trash. Dragons? Miss the TH. Ends in 1-star pain.
So yeah. Root Riders? Denied. Air Spam? Denied. RC? Absolutely embarrassed.
🔗 Copy This TH17 Anti-RC Walk Base Link 🔗
Here's Why Your Base Does NOT Defend RC-Walk Armies
Because your base does not have anti-RC setups. Simple. And also, most free internet bases either:
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Don’t bother defending the RC at all (lol).
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Or they get so popular that everyone knows the trap spots and triples them blindfolded.
That’s why new, low-key bases matter. Imagine this: while everyone else is recycling the same tired layouts, you’re running a fresh anti-RC base nobody’s seen before. Attackers walk in confident, walk out humbled with a 1-star. That’s free trophies. That’s war wins.
Best Way to Defend RC-Charge Attack Strategies
Here’s the ugly truth: most people think their base is anti-RC just because it looks complicated. But attackers don’t care about pretty walls, they care about pathing and value.
And if your base doesn’t specifically block the RC? She will walk in, delete the core, and ruin your day. That’s why so many free bases flop. Even the “good” ones get copied to death, and once a layout’s everywhere, attackers already know the trap spots. Free trophies for them, pain for you.
Now flip it. Imagine running a base that:
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Has a real anti-RC setup baked in.
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Isn’t plastered all over YouTube thumbnails.
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Forces attackers into awkward, messy pathing they didn’t plan for.
That’s the real edge. When your opponents see something fresh, they panic, they misdrop, they tilt. And yeah, they 1-star.
That’s exactly why we built our TH17 Legends Essential Pack and TH17 CWL Essentials Pack packs. They’re not just random bases, we refresh them every month so you’re always ahead of the copy-paste meta. Which means you get layouts that defenders actually struggle against, not the same recycled junk.