3 Best TH17 Attack Strategies Right Now
If you're pushing in Ranked Mode or hitting CWL with your Town Hall 17, these are the three armies you need in your back pocket. Dragon Duke Charge Super Bowlers, Warden Walk Throwers, and Dragon Duke Charge Dragon Riders are carrying wars and pushes right now — and each one handles a different type of base.
Below, we'll break down the heroes, equipment, and a simple set of instructions you can apply to any base for each strategy.
1️⃣ Dragon Duke Charge Super Bowlers 🔗
This one's built around getting massive early value from a Dragon Duke Charge, then letting Super Bowlers tear through the core and back end. The Dragon Duke takes reduced damage from traps, so he can punch through trap-heavy sections and set up a clean funnel without much risk.
Heroes & Equipment:
- Dragon Duke: Fire Heart, Electro Fangs
- Minion Prince: Metal Pants, Dark Orb (swap Metal Pants for Meteor Staff or Dark Crown depending on equipment level)
- Archer Queen: Magic Mirror, Action Figure
- Grand Warden: Eternal Tome, Heroic Torch

🔗 Copy Dragon Duke Charge Super Bowlers Army Link 🔗
How to Run It:
- Start the Dragon Duke Charge on one side using a Baby Dragon to guide the funnel.
- Time your Invisibility spells so the Duke clears key defenses without taking real damage.
- Send in the Ice Golem, Super Bowlers, Grand Warden, Minion Prince, and Sky Wagon together; send the Queen to the opposite side to build a second funnel.
- Use a Super Wall Breaker to crack open the first compartment for a clean entry.
- As the Bowlers reach the core, drop your first Rage and pop the Warden ability together.
- Activate the Minion Prince ability once he starts targeting core defenses.
- Drop your second Rage as the army pushes deeper, and place cleanup troops around the outside.
- Revive the Dragon Duke once the core is cleared for extra backend pressure.
- Save your Freeze spell for the highest-value defense left (like the Monolith) to seal the triple.
2️⃣ Warden Walk Throwers 🔗
This is one of the most consistent TH17 attacks out there — the Warden Walk does the funneling and defense removal, then 12 Throwers shred through whatever's left with overwhelming DPS.
Heroes & Equipment:
- Barbarian King: Spiky Ball, Earthquake Boots (Snake Bracelet is a solid swap for the boots)
- Archer Queen: Magic Mirror, Action Figure
- Grand Warden: Rage Gem, Life Gem
- Royal Champion: Rocket Spear, Electro Boots

🔗 Copy Warden Walk Throwers Army Link 🔗
How to Run It:
- Open with the Warden Walk plus your Furnaces on one side to build the funnel; send a Coco Loon ahead to scout traps.
- Pick the side where the Warden Walk creates a clean funnel straight into the core, not one that drifts outward.
- Send in the Ice Golem and all Throwers from that side, with the Log Launcher right behind to open the path to the core.
- Use the Barbarian King on the outside to extend the funnel; the Queen can join him or go with the main army depending on the base.
- Use a Super Wall Breaker plus a Totem spell to deal with the enemy Queen and the Scatter Shot compartment.
- Deploy the Royal Champion early and pop her ability to snipe extra defenses and protect the funnel.
- Drop the Rage spell once the Throwers reach the core, and use Freeze on the Town Hall or an Inferno Tower whenever damage gets dangerous.
- Cycle your Totem spells wherever the army takes the most damage, and use the Skeleton spell on the Monolith, Scatter Shot, or Eagle Artillery.
3️⃣ Dragon Duke Charge Dragon Riders 🔗
One of the strongest and most versatile air attacks in the current TH17 meta — this combines the value and funneling of the Dragon Duke Charge with the raw power of Dragon Riders, and it performs well against a wide range of base designs.
Heroes & Equipment:
- Dragon Duke: Electro Fangs, Fire Heart
- Archer Queen: Giant Arrow, Action Figure
- Grand Warden: Eternal Tome, Healing Tome
- Minion Prince: Meteor Staff, Dark Orb

🔗 Copy Dragon Duke Charge Dragon Riders Army Link 🔗
How to Run It:
- Start the Dragon Duke Charge from a corner — avoid the Town Hall side, the CC side, or anywhere multiple heroes are stacked.
- Time your Invisibility spells so the Duke clears key sections and sets up a clean funnel.
- Send in the Dragon Riders, Inferno Dragons, Grand Warden, Minion Prince, and Sky Wagon together.
- Send the Archer Queen to the opposite corner to build a second funnel, popping her ability early on air defenses and Air Sweepers.
- Use the Warden ability to protect your troops as they reach the Town Hall.
- Drop Skeleton spells near the Monolith instead of Totems — Skeletons keep respawning for steadier distraction.
- Activate the Minion Prince ability to slow down the core.
- Save your Freeze spell for a key defense like the Scatter Shot to buy extra push time.
- Bring the Dragon Duke back with the Revive spell at the back end to clean up remaining defenses.
Quick Comparison: Which TH17 Attack Should You Use?
If you're short on time, here's the gist:
| Army | Best For | Core Damage Dealer | Funnel Method | Difficulty |
|---|---|---|---|---|
| Dragon Duke Charge Super Bowlers | War & Ranked Mode | Super Bowlers | Dragon Duke Charge + Baby Dragon | Easy |
| Warden Walk Throwers | CWL & consistent triples | Throwers | Warden Walk + Furnaces | Medium |
| Dragon Duke Charge Dragon Riders | Air-favorable bases | Dragon Riders + Inferno Dragons | Dragon Duke Charge (corner entry) | Easy |
All three rely on precise spell timing more than raw troop levels — invisibility and totem placement especially can make or break the attack regardless of which one you run.
For the hero equipment combos used across all three strategies (Electro Fangs, Fire Heart, Giant Arrow, and more), check our Hero Equipment Upgrade Guide to prioritize what's worth farming ore for first.
Get NEW TH17 Bases Every Month
Here's the thing about running the same base for months — every one of the funnels and entry points covered above gets easier the longer attackers have to study your layout. A burnt internet base that's been shared, copied, and memorized by half your war map doesn't stand a chance against Dragon Duke charges and Warden Walks like these.
The TH17 Blue Pack keeps you ahead of that:
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If you've just upgraded into TH17, our TH17 upgrade guide is a good next stop to make sure your defenses and army camps are prioritized correctly before your next war.