Hola, Clan Capital Chiefs!
What if we told you that you could get more Raid Medals than what you're getting now? And did you know using Raid Medals to fill your CC is an utter waste?
In this blog, we’re gonna reveal the common mistakes people make with Raid Medals and show you how our bases can get you more Raid Medals every single week!
Stick with us to learn how to maximize your Raid Medals (last section is a game-changer) and boost your Clan Capital defenses like never before.
Why You Need Clan Capital Bases in Clash of Clans?
With the introduction of Clan Capital, we now have the ability to fill our Clan Castles instantly using Raid Medals earned from Raid Weekends. A lot of players believe that Raid Medals only come from attacking, but here's the catch—defending well can get you just as many medals.
And to defend like a pro, you need a solid base for every district and that's what we got you (wink)!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
▶️ Copy Best Clan Capital Base Links for Every District in 2025
So, here's it, the Clash of Clans Clan Capital Base Links for Every District. We've also provided with a brief description so you can utilize the bases at its max performance.
Here's a quick overview of each district allowing you to understand their strengths:
1. Goblin Mines District + Base Link
Defensive Features:
This Goblin Mines layout is built to shut down miner-heavy attacks right from the first drop. The entry is deliberately baited with stacked splash damage so spam armies walk straight into Mega Mines, Bomb Towers and early burst damage. Multimortars and Super Wizard Towers are spread wide enough to cover every push angle, denying value to Frost and Lightning spells. Goblin Throwers sit in high-DPS pockets to keep troops stalled under constant fire, syncing perfectly with the long-range pressure from the Blast Bow.
The entire setup forces attackers to slow down, lose tempo and get picked apart before they reach the core.
Defends: Miner spam, mixed spam with Mountain Golem, Inferno Baby Dragon hybrids.
2. Skeleton Park District + Base Link
Defensive Features:
Skeleton Park is designed to punish any miner-based attack immediately at the choke point. The entry path is intentionally narrow and loaded with traps, forcing early losses before the army settles in. Giant Cannons and Rocket Artillery are spaced to stack splash damage while supporting each other, making it hard for attackers to keep miners alive through the first rotation. Minion Hives and Teslas sit near key defenses, slowing down troops and stretching out the fight long enough for Super Wizard Towers, Multi Mortars and the Reflector to clean up the rest.
The layout spreads its damage sources so miners can’t snowball or gain momentum, even with Frost coverage.
Defends: Miner spam and meta armies.
3. Golem Quarry District + Base Link
Defensive Features:
This Golem Quarry layout spreads its splash defenses so evenly that attackers never get a weak side to enter from. Multi-layered walls at the entry burn through Wall Rammers fast, making it expensive to get any real access early. High-HP buildings sit in front of major damage dealers like Blast Bows and Rocket Artillery, forcing troops to waste time beating through tanky structures while taking heavy fire.
The core stays protected until the very end because key defenses overlap perfectly, and even powered-up pushes with Pekkas, Mega Sparks or Hog Riders get stalled before they can chain through the base.
Defends: Pekka–Mega Spark hybrids, Hog Rider mixes, meta armies.
4. Dragon Cliff District + Base Link
Defensive Features:
Dragon Cliffs is built around a tight, punishing entry maze that funnels every army into predictable lanes. This slows down any ground spam and forces attackers to commit spells early before they reach anything valuable. Defensive Dragons are spaced across the map to guarantee constant aerial pressure, and paired with Inferno Towers and high-DPS pockets, they melt miners and other ground units before they settle.
Traps along the path keep troops stalled just long enough for Super Dragons and point defenses to stack damage, making it hard for attackers to reach the core without losing half their force on the way in.
Defends: Miner spam and meta armies.
5. Builder’s Workshop District + Base Link
Defensive Features:
This Builder’s Workshop layout hits attackers immediately with a brutal entry. Crushers are paired with Log Traps and Mega Mines to punish any swarm that steps near the District Hall. A tightly packed Tesla farm deals steady, high damage while troops waste time on thick buildings around it. Blast Bows and Giant Cannons are positioned so every lane is covered, forcing attackers into overlapping splash and making it impossible to brute-force through quickly.
Every section slows troops down and stacks damage, which is why this district regularly takes four to five attempts to clear.
Defends: Miner spam, Super Dragon mixes, meta armies.
While the average is three hits, this base often forces four or more attacks, especially against unprepared or lazy spam attacks.
[Builder's Workshop Base Link]
6. Balloon Lagoon District + Base Link
Defensive Features:
Balloon Lagoon centers the District Hall to stall troop movement while Rocket Artillery fire from deep inside the layout. High-DPS islands block clean paths and make it hard for miners or Mega Sparky pushes to move through without getting shredded. The defense coverage overlaps from multiple angles, so even well-timed Frost spells only give partial relief.
Traps are scattered through the lanes where miners typically split, making every push weaker as it moves inward. The setup forces attackers to commit more spells, waste time on tanky sections and take heavy losses before reaching the core.
Defends: Miner spam and meta armies.
Despite the district’s weakness, this base often forces 3 to 4 hits, which is above average for Balloon Lagoon.
7. Wizard Valley District + Base Link
Defensive Features:
Wizard Valley stacks its splash damage in the center so any entry, no matter the angle, eventually walks into Super Wizard Towers backed by Inferno Towers and Giant Cannons. The middle of the map is packed with traps specifically tuned to punish miners and Mega Sparky–type pushes.
Because the splash zones overlap heavily, attackers struggle to create a clean path or get reliable spell value. Troops slow down in the core, hit traps, and get clipped by high DPS from all sides, making two-hit clears rare unless the first attack opens the base perfectly.
Defends: Miner spam, Graveyard-based variants, meta armies.
Typically requires 3 to 4 hits, even from top clans — making it one of the stronger Wizard Valley layouts.
8. Barbarian Camp District + Base Link
Defensive Features:
Barbarian Camp punishes attackers immediately with a forced entry path that pushes troops straight into Spring Traps and high-value choke points. Thick front-line buildings stall the army while Rocket Artillery and the Giant Cannon fire over them, maximizing early losses. Each layer is built to slow miners and other ground spam, forcing them to fight through traps, double Bomb Towers, and overlapping splash before they ever reach the core.
This layout gives almost no room for spell value, making timing and entry selection the deciding factors between progress and a failed attempt.
Defends: Miner spam and meta armies.
While it’s not unbeatable—skilled players exploiting free spell timings can chip away—the base consistently requires 3 to 4 hits to defeat, making it very solid defensively.
9. Capital Peak District + Base Link
Defensive Features:
Capital Peak is built around a compressed, high-damage core with splash defenses protecting the Capital Hall. The walls are structured to force attackers through preset paths, and anti-ram elements make it expensive to break through without multiple Jump spells. The entry is deliberately baited for miners, slowing down the first pushes before anything valuable is reached.
A defensive Super Dragon sits at the front to burn through low and mid-HP spam units, while evenly spread burst and splash defenses keep Sparky, Mountain Golem, and other heavy troops from gaining momentum. Even when traps are gone, the overlapping coverage makes it difficult for attackers to chain through the core efficiently.
Defends: Miner spam, Graveyard variants, meta armies.
This base is notoriously hard to 3-hit and typically requires 4 or more hits to break, even against top-tier attackers.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
The Problem with Free Bases and How to Fix It Now!
Here’s the burning question: Are you okay using bases that everyone else has already copied? The problem with popular bases is simple: as soon as content creators start sharing them, their weaknesses are exposed. Before you know it, players are crushing them with ease.
The solution? Unique, powerful, and less-popular bases that give you a real edge. Get brand-new, Custom Clan Capital Bases designed by expert builders just for you, not to be shared with the crowd hunting for free layouts.
With the Clan Capital Base Pack, you get unbeatable value instantly at the best price, while keeping your bases exclusive to only a select few. Why settle for ordinary when you can have defenses that truly stand out?

💎 Get More Raid Medals with Best Clan Capital Bases💎
| Instant delivery | Built by Pros |
Why spending Raid Medals on CC Troops is a Dumb Idea
But hey, while you can get more Raid Medals with our Bases, don't just use them for filling up your CC. Head over to the weekly Trader Shop, and you’ll see you can spend those medals on ores. These ores are tough to get and take ages to gather, so using Raid Medals to buy them is a game-changer.
Sure, you can still get cool decorations or potions to speed up upgrades or resource collection, but investing in ores to upgrade your Hero equipment? That's the real win, especially when farming those ores feels like an endless grind.
Now, go win your next Raid Weekend & upgrade faster like a hasted goblin!