Hola, Clan Capital Chiefs!
What if we told you that you could get more Raid Medals than what you're getting now? And did you know using Raid Medals to fill your CC is an utter waste?
In this blog, we’re gonna reveal the common mistakes people make with Raid Medals and show you how our bases can get you more Raid Medals every single week!
Stick with us to learn how to maximize your Raid Medals (last section is a game-changer) and boost your Clan Capital defenses like never before.
Why You Need Clan Capital Bases in Clash of Clans?
With the introduction of Clan Capital, we now have the ability to fill our Clan Castles instantly using Raid Medals earned from Raid Weekends. A lot of players believe that Raid Medals only come from attacking, but here's the catch—defending well can get you just as many medals.
And to defend like a pro, you need a solid base for every district and that's what we got you (wink)!
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▶️ Copy Best Clan Capital Base Links for Every District in 2025
So, here's it, the Clash of Clans Clan Capital Base Links for Every District. We've also provided with a brief description so you can utilize the bases at its max performance.
Here's a quick overview of each district allowing you to understand their strengths:
1. Goblin Mines District + Base Link
Defensive Features:
This Goblin Mines layout uses key high-damage defenses like the Minion Hive and Blast Bow strategically placed to provide full coverage from all entry angles. Crushers are positioned behind forced pathing to ensure that ground troops, especially Super Miners and Pekkas, walk into high-damage zones. Additional splash damage defenses such as Bomb Towers and Wizard Towers are placed near likely Graveyard Spell drops, minimizing spell value and boosting defense.
Defends: Super Miner attacks, Pekka-Wizard combos, and spam strategies with Graveyard Spells.
2. Skeleton Park District + Base Link
Defensive Features:
Skeleton Park here is designed to bait attackers with exposed defenses while pulling key troops like Golems and Miners into traps and high-damage zones. The layout spreads major splash and point defenses in compact clusters that overlap fire, causing maximum damage to both spam and precision attacks. Teslas and Reflectors guard entrances, while Wizard Towers and Bomb Towers are placed to counter Graveyard Spells. Air defenses are set deep to delay air troop impact.
Defends: Golem-based pushes, Sneaky Archers, and hybrid armies using Miners and Pekkas.
3. Golem Quarry District + Base Link
Defensive Features:
This base is built to counter Super Miner and Golem-heavy attacks by forcing troops through Crushers no matter their entry point, while spread-out point defenses chip them down throughout. Major defenses at the entry bait Frost Spells, but at least one always survives due to spacing, while Rage Spell value is minimized by distancing defenses and creating gaps between compartments.
Smart trap placements catch Battle Rams and punish poor funnels, and splash damage zones are protected against Graveyard spell abuse. The wide entry layout also creates time pressure, making this district a consistent 3-shot hold.
Defends: Super Miner spam, Golem pushes, Graveyard spell users.
4. Dragon Cliff District + Base Link
Defensive Features:
This layout spreads Dragon Posts far apart to limit the value of Frost and Graveyard Spells, while forcing attackers to use multiple Rages for minimal payoff. The base has four major entrances to punish spams, splitting troops and making control difficult.
Core defenses like the District Hall sit between two Single Infernos and a Dragon Post, forcing Golems and Miners into deadly crossfire. Air Defenses are paired near Dragon Posts to counter Inferno Dragon snipes. Trap placement and splash cover protect against both ground and air Graveyard tactics.
Defends: Super Dragons, Golem + Miner hybrids, Frost/Graveyard combo attacks.
This Dragon Cliff averages three hits and is designed to never fall in two — making it a reliable anchor against stronger clans.
5. Builder’s Workshop District + Base Link
Defensive Features:
This base is specifically designed to counter Super Miner spam — the most common Builder's Workshop attack. Entrances are packed with Crushers, Teslas, and traps, while major defenses are spaced out to avoid being frozen together. Blast Bows provide deep coverage, punishing miners even after initial Frosts wear off. Tesla traps hidden behind walls punish troops that try to path around major defenses.
The wall design restricts troop deployment across sections, forcing attackers to invest heavily in wall breaks or suffer split pathing. Air defenses and splash damage structures are strategically paired to defend against air Graveyard combos.
Defends: Super Miner spam, Sneaky Archers, Frost-heavy pushes, hybrid attacks.
While the average is three hits, this base often forces four or more attacks, especially against unprepared or lazy spam attacks.
[Builder's Workshop Base Link]
6. Balloon Lagoon District + Base Link
Defensive Features:
Balloon Lagoon is one of the weakest districts by default, but this compact base design maximizes its limited defensive power. Tight formations of point defenses focus down tanks like Golems and Pekkas quickly, especially when funneled into high-damage zones. Single Infernos are placed to punish unplanned pathing, often locking onto Golems for extended periods. Wide compartments and layered walls delay Sneaky Archers and restrict spell value. The setup is especially frustrating for ground-heavy attacks, even with Frost or Haste spells.
Defends: Golem pushes, Pekka-based armies, Graveyard + Sparky, basic Super Miner attacks.
Despite the district’s weakness, this base often forces 3 to 4 hits, which is above average for Balloon Lagoon.
7. Wizard Valley District + Base Link
Defensive Features:
This compact, high-damage layout excels against both ground and air strategies. Giant Cannons, point defenses, and Raid Carts are tightly clustered to shred attackers who try to push in through obvious openings. Walls are designed to misdirect troops and block efficient Wall Breaker usage. Dual Single Infernos cover nearly every key entry, making Golem entries punishing. Anti-Archer design restricts their reach, and deep-set air defenses counter Super Dragons. Even if attackers freeze out some defenses, overlapping damage zones still chip away at armies.
Defends: Pekka-Giant smash, Super Miner pushes, Sneaky Archers, Super Dragon raids.
Typically requires 3 to 4 hits, even from top clans — making it one of the stronger Wizard Valley layouts.
8. Barbarian Camp District + Base Link
Defensive Features:
This base takes inspiration from Home Village layouts, with many small, compact compartments separated by double-tile gaps that frustrate archers and slow down attackers. The core is heavily fortified to punish Golems, Pekkas, and Giants, requiring double Frost spells to fully neutralize. Overlapping coverage from Rocket Artillery, Giant Cannons, and Super Giant Posts ensures that attackers must carefully navigate through multiple layers of point and splash defenses. Entrances are guarded by Giant Posts to funnel troops into heavy fire zones.
Defends: Early Super Miner rushes, spam Archer/Giant attacks, Golem-heavy armies.
While it’s not unbeatable—skilled players exploiting free spell timings can chip away—the base consistently requires 3 to 4 hits to defeat, making it very solid defensively.
9. Capital Peak District + Base Link
Defensive Features:
One of the most intricate designs, this base spreads major defenses to force attackers to choose their Frost spells carefully—never allowing more than two major defenses to be frozen simultaneously without consequences. Crushers, Rocket Artillery, and Blast Posts are positioned to counter both ground and air troops, especially Super Miners and Sneaky Archers. Trap placement and compartment layout make wall-breaking difficult and funnel attackers into high-damage zones. Air defenses and Teslas add layers of protection against air raids. The base also counters Graveyard spells with strategically placed Bomb Towers and Blast Posts.
Defends: Super Miner pushes, Golem-Pekka combos, Sneaky Archer spam, Graveyard spell attempts.
This base is notoriously hard to 3-hit and typically requires 4 or more hits to break, even against top-tier attackers.
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The Problem with Free Bases and How to Fix It Now!
Here’s the burning question: Are you okay using bases that everyone else has already copied? The problem with popular bases is simple: as soon as content creators start sharing them, their weaknesses are exposed. Before you know it, players are crushing them with ease.
The solution? Unique, powerful, and less-popular bases that give you a real edge. Get brand-new, Custom Clan Capital Bases designed by expert builders just for you, not to be shared with the crowd hunting for free layouts.
With the Clan Capital Base Pack, you get unbeatable value instantly at the best price, while keeping your bases exclusive to only a select few. Why settle for ordinary when you can have defenses that truly stand out?

💎 Get More Raid Medals with Best Clan Capital Bases💎
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Why spending Raid Medals on CC Troops is a Dumb Idea
But hey, while you can get more Raid Medals with our Bases, don't just use them for filling up your CC. Head over to the weekly Trader Shop, and you’ll see you can spend those medals on ores. These ores are tough to get and take ages to gather, so using Raid Medals to buy them is a game-changer.
Sure, you can still get cool decorations or potions to speed up upgrades or resource collection, but investing in ores to upgrade your Hero equipment? That's the real win, especially when farming those ores feels like an endless grind.
Now, go win your next Raid Weekend & upgrade faster like a hasted goblin!