▶️ Dark Crown Equipment Attack Strategies for Every TH!
Look, the Dark Crown Minion Prince Equipment is wild. It’s sadness‑powered. The more troops you lose, the stronger your Minion Prince gets. No range limit. He can be chilling in Narnia, hearing your dragons die on the other side, and still go tank mode.
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60 troop space dies → Prince levels up (Tier 1).
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120 → Tier 2.
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180 → Tier 3, floating war god status.
If you'd like to know in-depth about Dark Crown, check out our Dark Crown Minion Prince Equipment blog.
We got full Dark Crown attack strategies guide for TH9 through TH17. Let’s break this beast down.
Town Hall 9 Dark Crown Attack Strategy — Zap Dragons + Dark Crown
Execution:
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Use 3 Lightning + 1 Earthquake on two air defenses.
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Drop a Giant Arrow on the 3rd AD (ideally near a sweeper).
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Deploy Lava Hound first to eat traps—dies quickly, feeding the Crown.
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Deploy Dragons in a wide line.
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Keep Minion Prince on the fringe. Let those dragons crumble and feed him.
Why it sorta works…
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The giant Giant dies = ~45 troop space, which spawns the Crown at Tier 1.
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Lava Hound is a trooper—dies for the team and the Crown.
Why it falls short
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Base defenses aren't strong enough to kill many dragons. The Crown only hits Tier 1 before cleanup.
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You want death... but not that many troops dying just to power him up.
Final thoughts: Meh. Keep the Henchman Puppet for extra survivability.
Town Hall 10 Dark Crown Attack Strategy — Zap Dragons
Execution:
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Zap two ADs with 3 Lightning + 1 Quake.
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Giant Arrow the third.
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Lava Hound, then Dragons funnel in.
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Optionally bring a Stone Slammer—nice to have.
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Let the Prince hang back, feeding on fallen dragons and enemy traps.
Why it sorta works…
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Infernos + multi‑wiz towers might kill more dragons, giving Tier 2 occasionally.
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Still, you're cleaning up the base before the Crown hits Tier 3.
Issues
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You need more troop deaths for full Crown value.
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Still better off with Henchman Puppet for a safer push.
Town Hall 11 Dark Crown Attack Strategy — Blizzard Dragons
Execution:
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Drop Lava Hound + Blimp in key compartment to pull CC.
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Pop invis—super wizards soft-target defenses/wizards.
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Deploy Dragons around.
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Funnel baby dragons early to direct the path.
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Keep Prince back—he’ll grow off dying troops.
Why it sorta works
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Super wizards + Hound = ~65 troop space death. Prince gets Tier 2.
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Longer death timer means more feeding.
Still…
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Most wars end before Tier 3.
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Too unreliable—cleanup happens too fast.
🏰 Town Hall 12 Dark Crown Attack Strategy — Super Archer Clone Blimp + Dragons
Execution:
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Blimp loaded with Super Archer + 2 Clone spells.
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Drop Clones near enemy queen/AD. Rage spell next.
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Send in Dragons and funnel with baby dragons.
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Prince hangs behind, feeding on stray troop deaths.
Why it kinda works
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Clone drops kill a ton — more troop space lost.
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Blimp lets us fish for key defenses.
But
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Even if Clones flop, Dragons smash the base. Prince hits Tier 2 at best.
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Healer Puppet on AQ does more than Crown here.
🏰 TH13 to TH17 — Royal Champion + Dragons
From this point, our base army stays nearly identical:
Core Execution:
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Stone / Giant / Rocket Spear + Earthquake to one-shot key defenses around town hall.
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Prince charges with Royal Champ leading the way.
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Giant Arrow on grouped ADs or Scatters.
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Dragons funnel behind.
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Siege Barracks if you got it — adds funnel/cleanup.
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Prince lingers to soak dead troop space.
Town Hall 13 Dark Crown Attack Strategy
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Prince hits Tier 3 if 180 space dies (~9 dragons + funnel troops).
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Joins wipeout with Royal Champ and Warden.
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Very repeatable three-star.
Town Hall 14 & Town Hall 15 Dark Crown Attack Strategy
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Add pets: at TH15, Phoenix on Prince or RC + Diggy on other heroes.
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Execution same—Prince and Dragons wreck the base thin.
Town Hall 16 & Town Hall 17 Dark Crown Attack Strategy
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Toss in that Fox pet, which lets Prince turn invisible and trigger Dark Orb freeze.
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Funnel the same. Then trigger Crown ability mid-push.
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You hit Tier 3 around mid-cleanup.
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Freeze more with Dark Orb? Feels gross and broken.
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Cleanup runs slow when everything's invisible anyway.
Issue
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Army lives too long. Not enough troop space dies before cleanup.
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Crown typically only Tier 2 by battle end.
🧠 Big Picture Analysis
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Dark Crown thrives on troop extinction. But… modern attack meta loves keeping Dragons alive.
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You get Tier 1 or Tier 2—but by then, war's practically over, so the Crown’s buff is underwhelming.
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You’re losing power to gain power? Feels like algebra backwards.
✅ TL;DR: When to Use Which Hero Equipment
TH | Recommended Hero Equipment | Why |
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9–11 | Henchman Puppet (or Healer Puppet) | Helps keep Prince alive, no sacrifice. |
12–14 | Healer Puppet (or Henchman) | Queen and Prince both love extra survival. |
15–17 | Henchman + Pet synergy (Phoenix/Fox/Diggy) | More utility than Crown buffs. |
💬 Final Thoughts
To be frank, the Dark Crown is a cool idea. But right now it’s stuck in a weird spot. It rewards losing your troops—and that runs completely against what top attacks are all about: preserving forces while ending the base.
You gotta lose 180 troop space pre‑cleanup to unlock Tier 3. Most attacks are over. So usually, we only hit Tier 2 at best—and often never.
We think Supercell should either:
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LOWER the troop-space thresholds, or
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BOOST each level’s power more—maybe a good 15–20%,
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OR let hero kills count as heavy weight.
Until then, hold off spending Ores on Dark Crown. Stick with gear that actually keeps your heroes alive and syncs with your playstyle.
🔁 Closing Loop: Back to Narnia
Minion Prince sitting in Narnia, hearing our troops die off across the map… Yeah, we love that image. But if the Crown isn’t strong enough when he finally wakes up, he’s just late to the party. So let’s give him a buff or keep waiting—and in the meantime, keep using gear that actually wins us more battles.