Alright, Clashers...
You ever drop a troop and just watch magic happen? That’s what it feels like with Super Yetis. These frosty beasts are like Yetis... but on protein shakes. They smash, tank, and survive like absolute monsters.
No matter if you’re chillin’ at TH13 or flexing at TH17 — we’ve got killer attack strategies for every Town Hall. And yes, they’re actually fun to use.
Let’s wreck some bases.
▶️ Before You Attack: Here’s Why Super Yeti Works
Before we jump into the Town Hall breakdowns, let’s talk about why this troop is worth your Dark Elixir.
Super Yetis aren’t just stronger Yetis. They’re smarter to use. More durable. And they don’t need babysitting with healers at lower TH levels. You can roll through bases (even tough ones!) with them like a wrecking ball on auto-pilot.
Plus, they scale. From TH13 to TH17, they’re versatile in nearly every base style — box, diamond, ring, you name it.
Now, let’s dive into the exact armies you’ll wanna run with them at each TH...
Best Town Hall 13 Super Yeti Attack Strategy + 🔗 Army Link
Town Hall 13 is where the madness starts. And no, you don’t even need healers. Super Yetis are that tanky here.
The idea?
RC Charge → Recall → Drop 6 Super Yetis like you're shaking a snow globe.
Target high-value stuff early:
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Single Infernos
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Eagle Artillery
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Even the Town Hall if it’s easy pickings
Pop invisibility spells as your RC dives in. After she does her thing, recall her and funnel like a pro:
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Siege Barracks + Queen on one side
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Super Yetis, King, and Ice Golem in a line
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Warden right in the middle like a proud dad
Use Rage + Warden ability at the core. Get RC back in once things are deep and keep her behind the big Yetis. Don’t let her charge ahead like she owns the base (even if she does).
No healers. No problem. You’ll still end with an army of Super Yetis flexing on the rubble.
Best Town Hall 14 Super Yeti Attack Strategy + 🔗 Army Link
At Town Hall 14, we’re bringing 4 Super Yetis this time and yes, we are using healers.
The spicy move? Fireball the base early. Find clustered defenses like multi-infernos + eagle and just delete them. No fancy warden walks — keep it simple.
Start with:
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Cocoa Loons to catch traps
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A safe Warden charge
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Fireball for free value (doesn’t have to be immediate)
Then it’s Super Yeti time.
This strat shines because Super Yetis don’t need babysitting. You can mess up the opener and still triple. Just spam them in with the Queen, King, and Warden.
Hold your Rages till they’re deep in the base. The Queen wraps around and cleans up like a vacuum.
If you swag 4 spells and still triple... yeah, it’s that good.
Best Town Hall 15 Super Yeti Attack Strategy + 🔗 Army Link
Damage gets real at Town Hall 15, so we're going RC charge again, this time with healers and more careful spell use.
You’ll want:
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Healer Puppet on your Queen
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Diggy or Fox for your RC
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Freeze to protect Diggy (yes, he’s squishy)
Do the usual: RC charges in, clears value, and gets recalled. Meanwhile, Super Yetis and friends walk in like it’s their base now.
Use Skeleton Spells to distract single infernos and monoliths. Rage + Warden ability is your win button. The Queen lives forever thanks to the Healer Puppet, and the RC just melts everything.
Even if things go wrong — they still go very right with Super Yetis.
Best Town Hall 16 Super Yeti Attack Strategy + 🔗 Army Link
At Town Hall 16, the Fox turns your RC charge into pure gold.
Drop your RC first so the Fox syncs properly, and she’ll wipe out a chunk of the base before anyone else arrives. Think Eagle + extras. Keep her alive and she’ll pay you back double.
The main push is similar:
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Queen with healers
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Wall breaks for smart pathing
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Skeleton Spell for top-side distraction
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Rage + Warden ability through the core
If your RC survives long enough with the Fox, she solos the back end. Even if the timing is messy, the Super Yetis just don’t quit. This strategy straight up feels illegal.
Best Town Hall 17 Super Yeti Attack Strategy + 🔗 Army Link
Alright, Town Hall 17 is different. This time? We use only one Super Yeti... and it goes in a blimp.
Sounds weird? It’s actually 🔥
You’re basically pairing the blimp + clone + Electro Mites to drop on key targets. Giant Arrow cleans a chunk of the base. Eternal Tome protects the blimp just long enough to get value — even with the upcoming nerf.
Quick tips:
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Time your Eternal Tome smart (don’t pop it too early)
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Watch your blimp pathing
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Drop the cloned Electromites like candy and let them zap everything
It’s not the easiest strat to master, but oh man — it’s so satisfying. You’re not just winning... you’re embarrassing bases.
Check out the Easeist TH17 Super Yeti Attack Strategy which requires no RC Charge or Fireball, if you're looking for something effortless.
Super Yetis Are Busted — In the Best Way
They’re tanky, fun, easy to use, and basically cheat codes if you play them right. From TH13 to TH17, there’s a Super Yeti strat for you.
Just remember:
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Don’t overcomplicate the openers
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Time spells smart
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And let the Yetis do what they do best — wreck everything
Want to become the snow monster commander of your clan? Go drop those Yetis and claim your triples.
Now go get that loot, trohpies and war wins 🏆