TH18 Backpack Thrower Attack Guide in Clash of Clans

TH18 Backpack Thrower Attack Guide in Clash of Clans

Backpack Throwers are crushing TH18 bases. Learn Ninj’s full attack strategy, from funneling and Wall Breakers to Rage Towers, Totem Spells, and perfect spell timing.

Hey chief!

Backpack Throwers are a powerful choice for attacking Town Hall 18 bases. Even with new crafted defenses, this army can still take down tough bases when we use the right plan.

But having a strong army isn't enough to guarantee a three-star attack. We need to create the right funnel, remove key defenses, and use our spells at the right time.

In this guide, we'll break down how Ninj uses Backpack Throwers to attack a TH18 base, handle Rage Towers, protect his troops, and get the most value from every spell.

Meet Ninj: The Pro Behind This Strategy

Pro Player - Ninj

Ninj is the pro player behind this Backpack Thrower strategy. In this attack, he faces a base with two Rage Towers and several defenses that can threaten his army.

His approach is simple: create a strong entry, guide the heroes and Throwers into the base, and use spells to keep the main army alive.

Let's break down how he plans and executes the attack.

Building the Perfect Backpack Thrower Army

A Backpack Thrower army works by sending its main damage dealers into the base while heroes and support troops help create a path and keep the push moving.

Each part of the army has a role to play.

Army Composition - Ninj's Backpack Throwers Master Classs

Understanding the Army's Core Strength

Backpack Throwers are the main damage dealers in this strategy. The goal is to guide them toward the core of the base and keep them alive long enough to destroy key defenses.

The army also uses heroes, Wall Breakers, and support spells to help the Throwers reach their targets.

How the Heroes Support the Throwers

The heroes help shape the attack before and during the main push.

  • Duke: Helps create value and clear part of the base before the main army enters.

  • Queen: Creates a funnel so the Throwers move toward the intended entry.

  • Druid: Provides support to the heroes, although careful placement is important to avoid wasting its value.

The exact army composition and troop counts can vary, so focus on understanding what each unit does rather than copying a fixed setup.

Backpack Thrower Army Composition

Troop / Spell

Role

Backpack Throwers

Main damage dealers

Duke

Clears part of the base and creates value

Queen

Creates the funnel

Wall Breakers

Open compartments for the main push

Totem Spells

Distract defenses and protect Throwers

Druid

Supports the heroes

Planning the Backpack Thrower Attack

Before deploying the main army, we need to decide which defenses to remove, where to enter, and how to guide the Throwers toward the core.

Identifying and Removing Key Defenses

Ninj starts by targeting one of the base's Rage Towers.

Removing a key defense early can make the main push easier to manage. It also helps us plan how the army will deal with the remaining Rage Tower.

When scouting a base, look for defenses that could cause the most trouble for your main army. Decide which ones your heroes can take down before the Throwers enter.

Creating the Perfect Funnel

A funnel keeps the main army moving toward the area we want to attack.

Ninj uses the Duke to gain value on one side of the base. He then uses the Queen on the other side to shape the entry and guide the Throwers toward the core.

Without a good funnel, the Throwers may spread out or move around the base instead of pushing through the center.

Choosing the Right Entry Point

Ninj starts the Throwers from a corner of the base.

This gives him a clear direction for the main push. Before choosing your own entry point, check where the key defenses are placed and how your heroes can help guide the army inward.

The goal is to make the Throwers enter the base together rather than split into different directions.

Executing the Backpack Thrower Push

Once the funnel is ready, it's time to send in the main army. This is where troop placement, spell timing, and quick decisions matter most.

Using Wall Breakers to Open the Base

Ninj uses Wall Breakers to open a path for the main push.

Walls can slow down the army and force troops to take a longer route. Opening the right compartment helps the Throwers move deeper into the base.

Mini Wall Breakers can also help test for traps before committing more troops to an area.

Overwhelming Rage Tower Compartments

Clearing rage towers - Ninj's Backpack Throwers Master Classs

Ninj faces a base with two Rage Towers, so he needs to manage their effects carefully.

Instead of allowing the army to take damage in a small area for too long, he sends enough troops into the Rage Tower compartment to overwhelm it.

The idea is to keep the army moving and survive the dangerous part of the push until the Rage Tower effect ends.

When planning your own attack, pay attention to the Rage Tower's location and the path your troops will take through its range.

Using Totem Spells to Keep Throwers Alive

Totem Spells help distract dangerous defenses and protect the main army.

In Ninj's attack, he uses a Totem to distract the Cake of Bolts and Lava Launcher, giving the Throwers more time to keep pushing forward.

The timing matters. A Totem has little value if the troops it is meant to protect are already gone.

Using Totem spells - Ninj's Backpack Throwers Master Classs

Timing Spells Before Your Troops Go Down

One of the biggest lessons from this attack is to use your spells before the army is in trouble.

Ninj explains that he prefers using his Totem Spells earlier rather than saving too many for the end. If the Throwers are already taking heavy damage, a spell saved for later may never get used.

At the same time, we need to watch the army's progress and avoid wasting spells too early.

The goal is to use each spell when it can protect the most troops and help the attack keep moving.

The Biggest Lesson From Ninj's Attack

A strong army can still fail if we don't manage its time and spells properly.

Ninj's attack shows how important it is to:

  • Create a funnel before deploying the main army.

  • Remove key defenses that could threaten the push.

  • Use Wall Breakers to help troops reach the core.

  • Use Totem Spells before the Throwers take too much damage.

  • Keep an eye on the remaining time instead of focusing only on troop survival.

Even with a powerful army, poor spell timing or a slow push can lead to a time fail.

Why Backpack Throwers Look So Easy to Use

Backpack Throwers can make an attack look simple because they can keep dealing damage while the army moves through the base.

But the difference between a strong attack and a three-star finish often comes down to the decisions made before and during the push.

Why it's easy - Ninj's Backpack Throwers Master Classs

We need to know where to enter, which defenses to remove, how to guide the Throwers, and when to use our spells.

These are skills we can learn and improve with practice. Once we understand the key decisions, we can adapt the strategy to different base layouts instead of relying on the same attack every time.

3-STAR Every Single Base with Backpack Thrower Strategy Like a PRO

Want to learn how to use Backpack Throwers to take down more TH18 bases?

In our Masterclass, we break down the full attack process, from planning the entry and building the right army to managing spells and adapting when things don't go as planned.

You'll learn how to make better decisions, avoid common mistakes, and turn a strong push into a well-planned three-star attack.

Get Ninj's Backpack Throwers Master Class

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Questions

Yes, Backpack Throwers can be used to triple TH18 bases, but the result depends on the base layout, army setup, funnel, spell timing, and how well the attack is executed.

The key is to create a strong funnel, guide the Throwers into the base, remove important defenses, and use spells before your troops take too much damage.

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