🚨 Eternal Tome Rework is Coming... And It's a BIG Deal
Okay, fam — the strongest hero equipment in all of Clash of Clans just got a makeover. Yep, we’re talking about the Eternal Tome Rework Update. This thing used to be the cheat code for invincibility, and now… it’s getting a buff?
Let’s break it down so your brain doesn’t go boom like a blimp over a Tornado trap.
Eternal Tome Balance Change Update: So What’s Actually Changing? 👀
The Eternal Tome isn’t getting nerfed. It's getting tweaked. Some parts feel stronger. Some feel more fair. Let’s walk through the juicy parts:
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Duration increased by 0.2 seconds at all levels. Not huge, but hey — more time equals more invincibility, right?
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Tome effect now sticks only for 1 extra second after troops leave the Grand Warden's aura.
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New troops entering the aura AFTER activation still get the invincibility too.
Sounds OP? Kinda. But here’s where it gets spicy...
▶️ Why Blimping Across the Whole Base is RIP 😬
Long-range blimps? Donezo.
Here’s the catch: your blimp only stays safe for 1 second after it leaves the Warden’s aura. That means no more YOLO'ing it across the map and hoping it magically survives. Gotta pop that thing quick or... boom.
Quad Clone Super Yeti lovers? Yeah, this might sting a little. Your blimp won’t get nearly as far anymore. It’s a shorter ride now.
Lavaloon Puppet... Finally Meta? Not So Fast 😅
On paper, the Eternal Tome rework sounds like a dream for the Lavaloon Puppet. Finally, those lava pups might not get shredded instantly!
BUT here’s the thing…
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The lava loons still go straight for air defenses
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They step out of the Warden’s aura fast
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And then they die... fast
Unless you’ve deleted all air defenses like a boss, the puppet still ain’t it. Sorry, not sorry. Most players are still gonna roll with the Rage Gem or Healing Tome for real impact.
Use Your Tome Later or Regret Everything 😭
Timing is everything now. No more spamming the Eternal Tome at the start of your push.
Instead, wait till your blimp is just about to hit danger zone, then drop that tome. You’ve got 1 second of protection after leaving the aura — use it wisely.
One second might not seem like a lot, but in Clash time? It’s an eternity (see what we did there? 😎)
What’s Armies are Still Slaying? 💥
Even with this rework, we’re still seeing strong results from:
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Quad Clone Super Yeti Blimps (as long as you’re careful)
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Mass Dragons with smart tome usage
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Clone-heavy air attacks with solid spell timing
The real losers here? Long blimp rides and the Lavaloon puppet trying to make fetch happen. Not today.
❓ Eternal Tome Rework FAQ
1. What is the Eternal Tome rework in Clash of Clans?
The Eternal Tome rework changes how the Grand Warden's ability works. Troops now stay invincible for only 1 second after leaving his aura, and new troops entering the aura after activation still get protected.
2. Is this a nerf or a buff to the Eternal Tome?
It’s a bit of both. The duration got a tiny buff (+0.2 seconds), but you can't YOLO your blimp across the whole base anymore. It forces smarter timing, so it feels more balanced.
3. How does this affect blimp attacks?
Long blimp rides? RIP. Now your blimp is only safe for 1 second after it leaves the Warden’s aura. You'll need to pop it earlier or risk watching it explode mid-flight.
4. Can you still use Quad Clone Super Yeti with the new Eternal Tome?
Yes, but you need to be more careful. The rework shortens how far your blimp can travel safely, so plan your drop zone better and time your Tome late, not early.
5. When does the Eternal Tome rework go live?
The rework drops next month. It’s part of an upcoming Clash of Clans update, so stay tuned to in-game news or social media channels for the exact release date.
Our Take on the Rework 🧠
We’re actually kinda loving it. The rework makes things more balanced but still keeps the Eternal Tome as the top dog of hero gear.
You’ll just have to play smarter, not harder.
And yeah, your blimp won't be invincible anymore, but that’s what keeps the game spicy, right?