Alright chief!
Let’s not waste scrolls. We’ve tried everything at Town Hall 17. Some attacks felt like dropping a spoon into lava. Others? Straight-up cheat code vibes.
This post? We're giving you real, tested, sweaty-but-satisfying war armies that slap hard when done right. You’ll get step-by-step, but with actual flavor, not a lecture. And these armies are quite different, so even anti-meta bases won't stand a chance!
We’ll even roast our own advice halfway through if needed.
1. RC Charge + Dragons: Still Busted
Honestly, this combo has no business being this good.
Why It Slaps:
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You carve out the core with your Royal Champion like it owes you elixir.
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Then you send in the dragons to clean house like a flying Roomba squad.
How to Run It:
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RC Dive First – Send her into the core early. Use invis or freeze to help her survive. She grabs big-ticket stuff like monolith or scatter.
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Dragons + Warden – Come in wide from the opposite side or wrap around. Use Inferno Dragons for sneaky DPS.
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Poison = Lifesaver – Don't skip it. It’s like showing up to a boss fight without armor.
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Warden Ability + Healing Tome – Combo those when things get hot. It's basically an Eternal Tome remix.
⚠️ Don't be greedy with spell timing. Count to three, then drop rage or freeze.
2. Root Rider Combo with 5 Warden Equipment (Looks Dumb, Hits Like a Truck)
This one’s for players who want to press every shiny button.
Why It Works:
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Healing Tome + Ice Block = LOL nope to splash damage.
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Fireball deletes buildings like it's uninstalling them.
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Double gems make Root Riders hit like caffeine on an empty stomach.
Step-by-Step:
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Flame Flinger or Warden Funnel – Slow setup. You’re buying space.
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Heroes in a Line – King, Queen, Titan on one side to catch Teslas. RC usually holds until mid.
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Main Army In – Root Riders, Electro Titans, and Warden = main push.
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Fireball + Giant Arrow – Use early to break entry or mid to nuke the core.
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Healing/Ice Spells – Stack ‘em during rage towers or nasty multi-inferno zones.
✨ Pro tip: Keep one invis spell for “oh crap” moments. You will need it.
3. Fireball + Rocket loons (Yeah, It’s Still Meta)
Look, Rocket loons never die. They just rebrand.
Why It Feels Cheaty:
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It’s fast.
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It’s furious.
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It fries bases with very little finesse (perfect).
Here’s The Setup:
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Warden Walk – Use furnaces to speed it up. You’re just clearing a side, not doing your taxes.
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Heroes + Siege – Ice Golem + Pekkas or Baraks with heroes. Smash into a side with air defenses.
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Minion Prince or RC – Flex pick. Either one can carry late-game cleanup.
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Fireball the Town Hall Path – Boom. No Town Hall, no problem.
✋ Don’t drop Rocket loons too early — they’re for the end, like dessert. Or revenge.
🔗 Fireball Rocket Loons Army Link
4. Root Riders + Double Gem (This One’s... Spicy)
Hot take: You don’t need Eternal Tome every single time.
Why This Works (Kinda Against Logic):
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Double Gem makes Root Riders too fast to fail.
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Use Healing + Ice Block to brute-force through rage towers. No Tome needed.
How to Pull It Off:
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Light Funnel on One Side – Can be RC, flinger, furnace, or a toddler with a stick. Just clear something.
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Main Smash Into Core – Root Riders + Queen + Titan + Warden. Yes, this is a crowd.
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Double Spell Burst – Ice Block + Heal together mid-core. Think of it like healing through a microwave.
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Giant Arrow or Invis for Backup – These are your “get out of dumb choices free” cards.
💡 Fake Smart Move: Sometimes you don’t even need to take the town hall early. Just wreck everything else and clean up with loons.
🔗 Double Gem Root Riders Valk Army Link
5. Super Dragons (Yes, STILL Viable)
We're not saying this is for lazy people, but if you’ve ever hit “attack” and walked away... you’ll love this.
Why We Love It (Don’t Judge):
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Drop everything.
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Tap rage.
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Freeze like you’re speedrunning a frosty.
EZ Execution:
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Flame Flinger Side Start – Knock out one air defense.
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Super Dragons + Warden + Rage – Slam center like it’s 2017.
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Freeze Party – Spam on monolith, heroes, scatter, anything glowing.
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Minion Prince + Skeleton Spell – For cleanup and chaos.
⚠️ This army can feel RNG, but when it hits, it HITS.
🛡️ But Wait... What If You're the One Getting 3-Starred?
Okay, so you’re out here flexing Root Riders, melting bases, feeling unstoppable. Love that for you.
But here's the plot twist: everyone else is doing the same thing.
And yeah, getting tripled right back starts to feel like pushing a wall uphill. With soap on your shoes. It's either 320-320 on your Legends log or a perfect war on both sides.
Well, you can keep switching bases every 3 minutes — “internet base roulette” — but that’s just giving the problem a new costume.
Here’s what actually works:
Bases built by pro players — ones that aren’t floating all over Reddit or YouTube thumbnails.
That’s exactly what our TH17 Pro Base Packs offer:
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🔒 Built by top builders
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👀 Limited access (no 100,000 people using the same layout)
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💣 Designed to survive meta attacks — even the ones in this blog

So while others copy-paste from Google or Youtube or Reddit or even our free bases, you’ll be rocking a base that’s fresh, tight, and built to hold.
Because let’s be honest — what’s the point of tripling if you’re getting tripled back?
🧠 Quick Takes Before You Go
Alright, anyway, take a peek at these quick-takes before you use these armies.
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RC Charge = Pro move if you can count to 5 and don’t panic mid-core.
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Double Gem Riders are a speedrun to pain for the base builder.
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Fireball Rockaloon just feels rude. In a good way.
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Super Drags? Uninstall your guilt and try it.
We could pretend there's a “best” strategy — but let’s be real. It's all about what you’re comfy with... and maybe what tilts your clanmates the least when you 1-star.
And hey — rage-quitting after a 99% destruction? Still valid.