Honestly chief,
We used to think upgrading heroes was the holy ritual of Clash life.
Like, “no Queen upgrades during war” was practically tattooed on our clan chat.
But the game changed on us.
Equipment happened.
Hero Hall happened.
And suddenly, hero levels just… aren’t the main character anymore.
We’ll admit it: kinda wish someone told us sooner.
That's what we'll be covering in this guide.
Why Hero Levels Aren’t the Big Deal They Used to Be
Here’s the funny part.
Hero levels still give HP, damage, the usual bragging rights.
But equipment?
Equipment is doing the heavy lifting like that one student who accidentally gets put into group work with three slackers.
The Queen’s Cloak isn’t good because she’s level 70. It’s good because the equipment is cracked.
And to be fair, hero potions make the whole “my hero is low level” thing a non-problem anyway.
Pop one, boom — max hero in war. We’ve all abused it. We’re not sorry.
Why This Potion Trick Works… Kinda
There’s this sneaky meta where you buy three hero potions every week from raid medals. That means you can have max heroes every war attack without touching your upgrade timers.
Builders stay free.
Base progresses faster.
You rush Town Halls like a speedrunner who just learned a glitch.
Does it feel wrong? Yes.
Does it work? Also yes.
The One Moment Hero Upgrades Actually Matter
Weirdly enough, hero upgrades become worth it way later — around TH16 or TH17.
Before that, magic items don’t give good value.
Everything upgrades too fast to bother spending Books.
So putting a builder on a hero early?
That’s basically saying, “I love wasting time.”
And we… don’t love that.
Equipment First. Always. Even if We Said Levels Matter Earlier.
Look, we’ll contradict ourselves for a second.
Hero levels do help a bit.
But equipment hits harder, buffs smarter, and honestly makes heroes feel like they’ve had three cans of Rage energy drink.
And there’s no level requirement.
Low hero + high equipment = still dangerous.
It’s like slapping a legendary sword on a level 5 RPG character. Sure, it looks wrong, but it works.
How Heroes Got Over-Powered Over-Night
We tried pushing a low-level Warden in war once.
The poor guy was basically a floating balloon animal.
But with the right equipment?
Dude turned into an actual support god.
Clanmate thought we gemmed everything.
We absolutely didn’t. (We were broke.)
So What Should We Upgrade First?
Short list. No drama. Follow this order:
-
Equipment
-
Pets
-
More equipment
-
And then heroes, when you hit TH16/17 and upgrades finally take years instead of minutes
Royal Champion gets fast value at level 40-ish, but that’s just a side quest.
Main quest is equipment.
Why This Whole Thing Matters
Because we’re all tired of wasting Books of Heroes on 4-day upgrades that feel like paying premium delivery for a packet of chips.
We want that sweet magic item value.
We want builders free.
We want faster Town Hall rush speed without playing like maniacs.
And yeah, we want our heroes to stop crying during farming attacks.
Anyway… Before You Go Grind
If we could go back, we’d tell our younger Clash selves to chill with the hero upgrades and pump that equipment instead.
Feels weird.
Feels wrong.
But it works.
And if you want to go even deeper into the whole equipment meta, you already know what button to hit next.