New June 2025 Balance Changes!
So, it’s official: Supercell's cooking up some meta shakeups, and this one’s got something for everyone. Whether you’re a sweaty legend pusher, a chill war enjoyer, or just here for the chaos, read on.
📅 Announced: Monday, June 23rd
🚫 Not going live before: June 30th
So yeah, calm down. You’ve got time to prep (or panic).
▶️ What’s This Update About?
In short:
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TH17's a bit of a gated community right now — too many big bois, not enough variety.
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Some troops aren’t pulling their weight (looking at you, forgotten barracks filler).
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Wall HP is doing a bit too much.
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Scattershots have been way too good at melting small troops into regret.
So, the devs are stepping in, buffing the benchwarmers, nerfing the bully buildings, and tweaking the meta just enough to get people to try something new. It’s not a full-blown rework, but it is enough to matter.
If you're wondering which attack strategies will be powerful after the balance changes update, check out the video below where we drop our predictions!
🏰 Building Balance Changes
(TL;DR: your Scattershots and Walls won’t be the same again — thank god.)
Item | Item type | Item lvl | TH | Value type | Current value | NEW VALUE | Percentages |
Scattershot | Defense Building | 3 | 14 | DPS | 175 | 170 | -2.86% |
Scattershot | Defense Building | 4 | 15 | DPS | 185 | 175 | -5.41% |
Scattershot | Defense Building | 5 | 16 | DPS | 190 | 180 | -5.26% |
Scattershot | Defense Building | 6 | 17 | DPS | 195 | 185 | -5.13% |
Scattershot | Defense Building | 3 | 14 | Splash Damage (not in info screen) | 420-140 | 380-130 | |
Scattershot | Defense Building | 4 | 15 | Splash Damage (not in info screen) | 440-150 | 400-140 | |
Scattershot | Defense Building | 5 | 16 | Splash Damage (not in info screen) | 460-160 | 420-150 | |
Scattershot | Defense Building | 6 | 17 | Splash Damage (not in info screen) | 480-170 | 440-155 | |
Scattershot | Defense Building | Super Charge | 17 | DPS | 5 | 3 | -40.00% |
Wall | Wall piece | 13 | 12 | HP | 9000 | 8000 | -11.11% |
Wall | Wall piece | 14 | 13 | HP | 11000 | 9000 | -18.18% |
Wall | Wall piece | 15 | 14 | HP | 12500 | 10000 | -20.00% |
Wall | Wall piece | 16 | 15 | HP | 13500 | 11000 | -18.52% |
Wall | Wall piece | 17 | 16 | HP | 14500 | 12000 | -17.24% |
Wall | Wall piece | 18 | 17 | HP | 15500 | 13000 | -16.13% |
Quick thoughts:
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Scattershot’s getting a well-deserved slap on the wrist.
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Wall HP is getting cut just enough that Root Riders don’t have to do ALL the work.
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Your defenses might feel slightly more breakable, which is the point.
Get ready to adjust your base layouts if you’ve been leaning on bulk and splash too hard.
🪖 Troop Balance Changes
Item | Item type | Item lvl | TH | Value type | Current value | NEW VALUE | Percentages |
Dragon Rider |
Troop | 4 | HP | 5000 | 5100 | 2.00% | |
Dragon Rider | Troop | 5 | HP | 5300 | 5600 | 5.66% | |
Thrower | Troop | 1 | HP | 1800 | 2100 | 16.67% | |
Thrower | Troop | 2 | HP | 1950 | 2250 | 15.38% | |
Thrower | Troop | 3 | HP | 2100 | 2400 | 14.29% | |
Thrower | Troop | 1 | DPS | 180 | 190 | 5.56% | |
Thrower | Troop | 2 | DPS | 190 | 200 | 5.26% | |
Thrower | Troop | 3 | DPS | 200 | 210 | 5.00% | |
Miner | Troop | 8 | HP | 1100 | 1150 | 4.55% | |
Miner | Troop | 9 | HP | 1250 | 1350 | 8.00% | |
Miner | Troop | 10 | HP | 1400 | 1550 | 10.71% | |
Miner | Troop | 11 | HP | 1600 | 1750 | 9.38% | |
Miner | Troop | 10 | DPS | 152 | 160 | 5.26% | |
Miner | Troop | 11 | DPS | 160 | 175 | 9.38% | |
Healer | Troop | 8 | Hero healing | 65 | 68 | 4.62% | |
Healer | Troop | 9 | Hero healing | 68 | 75 | 10.29% | |
Healer | Troop | 10 | Hero healing | 74 | 78 | 5.41% | |
Super Miner | Super Troop | 7 | HP | 2900 | 3000 | 3.45% | |
Super Miner | Super Troop | 8 | HP | 3200 | 3300 | 3.13% | |
Super Miner | Super Troop | 9 | HP | 3500 | 3600 | 2.86% | |
Super Miner | Super Troop | 10 | HP | 3800 | 4000 | 5.26% | |
Super Miner | Super Troop | 11 | HP | 4100 | 4400 | 7.32% | |
Super Miner | Super Troop | 9 | DPS lvl 1 (not in info screen) | 200 | 205 | 2.50% | |
Super Miner | Super Troop | 10 | DPS lvl 1 (not in info screen) | 215 | 225 | 4.65% | |
Super Miner | Super Troop | 11 | DPS lvl 1 (not in info screen) | 230 | 245 | 6.52% | |
Super Miner | Super Troop | 9 | DPS lvl 2 (not in info screen) | 400 | 405 | 1.25% | |
Super Miner | Super Troop | 10 | DPS lvl 2 (not in info screen) | 430 | 440 | 2.33% | |
Super Miner | Super Troop | 11 | DPS lvl 2 (not in info screen) | 460 | 475 | 3.26% | |
Super Miner | Super Troop | 9 | DPS lvl 3 | 600 | 605 | 0.83% | |
Super Miner | Super Troop | 10 | DPS lvl 4 | 640 | 650 | 1.56% | |
Super Miner | Super Troop | 11 | DPS lvl 5 | 680 | 695 | 2.21% | |
Super Bowler | Super Troop | 7 | HP | 2200 | 2300 | 4.55% | |
Super Bowler | Super Troop | 8 | HP | 2400 | 2600 | 8.33% | |
Super Bowler | Super Troop | 9 | HP | 2600 | 2900 | 11.54% | |
Super Bowler | Super Troop | 7 | DPS | 215 | 220 | 2.33% | |
Super Bowler | Super Troop | 8 | DPS | 230 | 240 | 4.35% | |
Super Bowler | Super Troop | 9 | DPS | 245 | 260 | 6.12% | |
Super Hog Rider | Super Troop | 12 | HP | 1700 | 1750 | 2.94% | |
Super Hog Rider | Super Troop | 13 | HP | 1800 | 1900 | 5.56% | |
Super Hog Rider | Super Troop | 14 | HP | 1900 | 2100 | 10.53% | |
Super Wizard | Super Troop | 11 | DPS | 260 | 265 | 1.92% | |
Super Wizard | Super Troop | 12 | DPS | 275 | 285 | 3.64% | |
Super Wizard | Super Troop | 13 | DPS | 290 | 305 | 5.17% | |
Super Minion | Super Troop | All levels | Number of Long Shots | 6 | 7 | 16.67% |
Highlights:
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Several under-picked troops are getting buffed. Think: the ones you never see in war replays unless someone’s trolling or experimenting.
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Air and ground both getting love, so maybe we’ll see less of the same cookie-cutter spam armies.
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These changes should make attacks feel smoother, especially when you're not packing half the housing space in Root Riders or relying on hero dives to crack every wall.
Final Thoughts
It’s not a revolution, but it’s a meaningful nudge.
This patch is less “meta-breaking” and more “meta-breathing.” You might actually dust off troops you haven’t touched in months. And defending? Well... you’ll need to think a little harder now.
Let’s see what creativity this unlocks. Or just wait till we post out the new attack strategies that emerge out or rise back from the dead and copy that. No shame.