Alright, Chiefs.
Let’s talk about what just landed in the Day 1 sneak peek of June update . There's a new spell, a bunch of level upgrades, some surprisingly useful quality-of-life fixes, and yes — something called a Cookbook. We'll get to that.
Let’s keep it simple and get straight into it 👇
▶️ New Spell: Ice Block
Okay, this one’s weird — in a good way.
The Ice Block spell freezes your own troops. They stop moving, stop attacking… but also take almost zero damage while they’re frozen. Basically:
-
Throw it on your troops → they freeze → defenses get baited
-
Meanwhile, the rest of your army keeps pushing forward
-
It’s a freeze spell... but for distraction rather than control
It unlocks at Dark Spell Factory lvl 7 (TH14) and takes 1 housing space, so it’s super slot-efficient.
Radius is about the same as Recall.
It’s got 5 upgrade levels — 2 at TH14, then one per TH after that. Each level gives better protection while frozen.
Is it game-changing? Maybe not overnight.
Is it clever and situationally genius? Yeah, actually.
📈 New Troop & Siege Levels
As expected, some old units just hit the gym again. Here’s what’s getting swole:
🪖 Unit | 🔼 New Level | 🏰 Town Hall |
---|---|---|
Balloon | 12 | TH17 |
Rocket Balloon | 12 | TH17 |
Lava Hound | 7 | TH16 |
Druid | 5 | TH17 |
Battle Blimp | 5 | TH15 |
Frosty | 11–15 | TH17 |
Also, all Level 18 wall pieces are now unlockable. You can stop hoarding gold like a dragon — it’s finally time to finish the job.
⚖️ Balance Changes
A few adjustments that make things smoother and more consistent:
-
Ice Hound’s freeze duration is now uniform across levels
-
Level 1 went from 3.5s → 3.75s
-
-
Grand Warden’s Eternal Tome got some love:
-
+0.2s duration across the board
-
Units now stay immune for 1 second after leaving his aura
-
Also buffs any troops that enter the aura mid-cast
-
Small tweaks, but they’ll matter — especially in tight attack windows.
Also, early-game troops and buildings got adjusted to speed up low-TH battles. Faster pace, less slog. Good change.
Building/ Troop |
Hitpoints |
New Hitpoints |
DPS |
New DPS |
Town Hall 1 |
450 |
400 |
N/A |
N/A |
Town Hall 2 |
1600 |
800 |
N/A |
N/A |
Town Hall 3 |
1850 |
1600 |
N/A |
N/A |
Town Hall 4 |
2100 |
2000 |
N/A |
N/A |
Army Camp Level 1 |
250 |
100 |
N/A |
N/A |
Army Camp Level 2 |
270 |
150 |
N/A |
N/A |
Army Camp Level 3 |
290 |
200 |
N/A |
N/A |
Army Camp Level 4 |
310 |
250 |
N/A |
N/A |
Army Camp Level 5 |
330 |
300 |
N/A |
N/A |
Army Camp Level 6 |
350 |
330 |
N/A |
N/A |
Gold Mine Level 1 |
400 |
75 |
N/A |
N/A |
Gold Mine Level 2 |
440 |
150 |
N/A |
N/A |
Gold Mine Level 3 |
480 |
300 |
N/A |
N/A |
Gold Mine Level 4 |
520 |
400 |
N/A |
N/A |
Gold Mine Level 5 |
560 |
500 |
N/A |
N/A |
Gold Mine Level 6 |
600 |
550 |
N/A |
N/A |
Gold Mine Level 7 |
640 |
600 |
N/A |
N/A |
Gold Mine Level 8 |
680 |
660 |
N/A |
N/A |
Elixir Collector 1 |
400 |
75 |
N/A |
N/A |
Elixir Collector 2 |
440 |
150 |
N/A |
N/A |
Elixir Collector 3 |
480 |
300 |
N/A |
N/A |
Elixir Collector 4 |
520 |
400 |
N/A |
N/A |
Elixir Collector 5 |
560 |
500 |
N/A |
N/A |
Elixir Collector 6 |
600 |
550 |
N/A |
N/A |
Elixir Collector 7 |
640 |
600 |
N/A |
N/A |
Elixir Collector 8 |
680 |
660 |
N/A |
N/A |
Gold Storage Level 1 |
400 |
150 |
N/A |
N/A |
Gold Storage Level 2 |
600 |
300 |
N/A |
N/A |
Gold Storage Level 3 |
800 |
450 |
N/A |
N/A |
Gold Storage Level 4 |
1000 |
600 |
N/A |
N/A |
Gold Storage Level 5 |
1200 |
800 |
N/A |
N/A |
Gold Storage Level 6 |
1400 |
1000 |
N/A |
N/A |
Gold Storage Level 7 |
1600 |
1250 |
N/A |
N/A |
Gold Storage Level 8 |
1700 |
1500 |
N/A |
N/A |
Gold Storage Level 9 |
1800 |
1700 |
N/A |
N/A |
Elixir Storage Level 1 |
400 |
150 |
N/A |
N/A |
Elixir Storage Level 2 |
600 |
300 |
N/A |
N/A |
Elixir Storage Level 3 |
800 |
450 |
N/A |
N/A |
Elixir Storage Level 4 |
1000 |
600 |
N/A |
N/A |
Elixir Storage Level 5 |
1200 |
800 |
N/A |
N/A |
Elixir Storage Level 6 |
1400 |
1000 |
N/A |
N/A |
Elixir Storage Level 7 |
1600 |
1250 |
N/A |
N/A |
Elixir Storage Level 8 |
1700 |
1500 |
N/A |
N/A |
Elixir Storage Level 9 |
1800 |
1700 |
N/A |
N/A |
Clan Castle Level 1 |
1000 |
600 |
N/A |
N/A |
Clan Castle Level 2 |
1400 |
1200 |
N/A |
N/A |
Clan Castle Level 3 |
2000 |
1800 |
N/A |
N/A |
Barracks Level 1 |
250 |
100 |
N/A |
N/A |
Barracks Level 2 |
290 |
200 |
N/A |
N/A |
Barracks Level 3 |
330 |
250 |
N/A |
N/A |
Barracks Level 4 |
370 |
300 |
N/A |
N/A |
Barracks Level 5 |
420 |
360 |
N/A |
N/A |
Barracks Level 6 |
470 |
420 |
N/A |
N/A |
Barracks Level 7 |
520 |
500 |
N/A |
N/A |
Barracks Level 8 |
580 |
575 |
N/A |
N/A |
Wall Level 1 |
300 |
100 |
N/A |
N/A |
Wall Level 2 |
500 |
200 |
N/A |
N/A |
Wall Level 3 |
700 |
400 |
N/A |
N/A |
Wall Level 4 |
900 |
800 |
N/A |
N/A |
Wall Level 5 |
1400 |
1200 |
N/A |
N/A |
Wall Level 6 |
2000 |
1800 |
N/A |
N/A |
Wall Level 7 |
2500 |
2400 |
N/A |
N/A |
Cannon Level 1 |
420 |
300 |
9 |
7 |
Cannon Level 2 |
470 |
360 |
11 |
10 |
Cannon Level 3 |
520 |
420 |
15 |
13 |
Cannon Level 4 |
570 |
500 |
19 |
17 |
Cannon Level 5 |
620 |
600 |
25 |
23 |
Cannon Level 6 |
670 |
660 |
30 |
30 |
Barbarian Level 1 |
N/A |
N/A |
8 |
9 |
Barbarian Level 2 |
N/A |
N/A |
11 |
12 |
Barbarian Level 3 |
N/A |
N/A |
14 |
15 |
Archer Level 1 |
20 |
22 |
7 |
8 |
Archer Level 2 |
23 |
26 |
9 |
10 |
Archer Level 3 |
26 |
29 |
12 |
13 |
Giant Level 1 |
300 |
400 |
11 |
12 |
Giant Level 2 |
360 |
500 |
14 |
15 |
Giant Level 3 |
450 |
600 |
19 |
20 |
Giant Level 4 |
600 |
700 |
N/A |
N/A |
Giant Level 5 |
800 |
900 |
N/A |
N/A |
Wall Breaker Level 1 |
N/A |
N/A |
6 |
10 |
Wall Breaker Level 2 |
N/A |
N/A |
10 |
20 |
Wall Breaker Level 3 |
N/A |
N/A |
15 |
25 |
Wall Breaker Level 4 |
N/A |
N/A |
20 |
30 |
🔧 Quality of Life Buffs (aka “finally, thank you”)
A few genuinely helpful tweaks dropped in this update — not just fluff:
-
Change Hero skins straight from the Training Screen
-
Rotate Heroes in 3D, just like in the Hero Hall
-
Drag to reorder Heroes, Troops, or Spells in your lineup
-
That order now sticks in battle too (finally)
-
Alerts/warnings are now clearer and more specific
-
Builder Base Elixir Cart holds more loot
-
Trader Shop now previews scenery before you buy — and hides stuff you already own
Some of these should’ve existed years ago, but hey — we’ll take it.
🍳 New Feature: The Cookbook
No, not an actual cookbook — although the name’s not far off.
A third tab has been added to the Training screen called the Army Recipe Cookbook. Think of it as Clash’s answer to pre-built loadouts.
-
Starter Armies (basic comps, no Super Troops, just regular stuff)
-
Featured/Creator Armies (more advanced, sometimes broken, often temporary)
It unlocks at TH4, but the Featured ones start showing up from TH10+.
You can save, edit, or just use them as-is. It’s a solid way to test new ideas without manually dragging every troop into the lineup like it’s 2016.
🧼 Random Other Stuff
-
Added Polish language support 🇵🇱
-
You can now run 2v2 and 3v3 Friendly Wars
-
Grand Warden Fireball & Tornado Trap got updated visuals
-
Hero info screen hides regen time now
-
Factories now animate properly if you’ve built the relevant unit
Not flashy, but all clean additions.
👀 What’s Next?
That’s it for Sneak Peek Day 1 — solid start overall.
Expect Sneak Peek 2 to land soon, and from the way this one’s shaping up, there’s probably more than just spell tweaks on the horizon.
For now? Go test Ice Block. Freeze your Queen mid-rage and pretend it was “all part of the plan.”