Hey, Clashers!
We got a brand new Hero: Minion Prince!
It’s time to unveil everything in the final Sneak Peek for the Town Hall 17 Update! This one’s a game-changer, introducing the all-new Hero Hall, the powerful flying Minion Prince, and a long-awaited Hero Switching feature.
Here's Sneak Peek #1 and Sneak Peek #2 in case you missed!
Let’s dive in!
New Hero: Minion Prince
Say hello to the Minion Prince, a brand-new flying hero that specializes in dealing damage from above while weakening defenses.
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Hero Abilities:
- Henchmen Puppet (Equipment): Summons 2 strong, tanky minions that attack at melee range. Levels 1 to 18.
- Dark Orb (Equipment): Shoots a wave of darkness that applies frost, slowing enemies’ attack and movement speed for a long duration. Levels 1 to 18.
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Unlock Requirements: Available to players starting at Town Hall 9.
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Max Level: Up to level 90 at Town Hall 17.
New Building: Hero Hall
The Hero Hall replaces the altar system, becoming the central hub for managing all your heroes. With the growing roster of heroes, this building simplifies management and introduces new functionality.
Key Features:
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Hero Assignments:
- Assign separate attacking and defending heroes.
- Customize your village defense with Hero Flags, which designate specific areas for each hero.
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Hero Slots:
- Add new slots as you upgrade the Hero Hall.
- Up to 4 active heroes at Town Hall 13 and above.
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Hero Skins:
- View heroes like never before in a stunning 3D interface.
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Level Up Together:
- Upgrade multiple heroes simultaneously.
Hero Hall Levels and Benefits
Hero Hall Level | TH Required | Hero Slots | Heroes Unlocked | Max Hero Levels |
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1 | 7 | 1 | Barbarian King | BK: 10 |
2 | 8 | 1 | Archer Queen | BK: 20, AQ: 10 |
3 | 9 | 2 | Minion Prince | BK, AQ: 30, MP: 10 |
4 | 10 | 2 | - | BK, AQ: 40, MP: 20 |
5 | 11 | 3 | Grand Warden | BK, AQ: 50, MP: 30, GW: 20 |
6 | 12 | 3 | - | BK, AQ: 65, MP: 40, GW: 40 |
7 | 13 | 4 | Royal Champion | BK, AQ: 75, MP: 50, GW: 50, RC: 25 |
8 | 14 | 4 | - | BK, AQ: 80, MP: 60, GW: 55, RC: 30 |
9 | 15 | 4 | - | BK, AQ: 90, MP: 70, GW: 65, RC: 40 |
10 | 16 | 4 | - | BK, AQ: 95, MP: 80, GW: 70, RC: 45 |
11 | 17 | 4 | - | BK, AQ: 100, MP: 90, GW: 75, RC: 50 |
Hero Switching Feature
The much-awaited Hero Switching feature makes managing heroes smarter and more strategic.
- Attacking and Defending Heroes: Assign heroes independently for offense and defense.
- Hero Hall Integration: Switch heroes seamlessly in the Hero Hall without needing multiple structures.
- Flexibility: The same lineup isn’t required for both attack and defense.
Hero Hall Upgrade Requirements
Hero Hall upgrades are now tied to Town Hall progression. You’ll need the maximum Hero Hall level from the previous Town Hall to unlock the next.
Hero Hall Requirements
Town Hall Level | Hero Hall Level Required |
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8 | 1 |
9 | 2 |
10 | 3 |
11 | 4 |
12 | 5 |
13 | 6 |
14 | 7 |
15 | 8 |
16 | 9 |
17 | 10 |
Hero Flags
Hero Flags replace the previous altar system for hero defense.
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Key Details:
- Each flag corresponds to a Hero Slot.
- Flags can be moved like buildings but cannot be attacked or destroyed.
- Flags block troop deployment, making them useful for strategic base design.
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Special Update: The Grand Warden’s Flag now keeps him as a full hero for defense, removing the statue behavior.
That wraps up Sneak Peek 3! With the Hero Hall, Minion Prince, and Hero Switching, the TH17 update is shaping up to be truly legendary.
Stay tuned for more updates as we dive into these features post-release!