Best TH15 Attack Strategies of 2026

Best TH15 Attack Strategies of 2026

Seeking the ultimate attack strategies for Town Hall 15 in Clash of Clans? Your search ends here! Dive into our top FIVE attack strategies guide and master the art of executing them flawlessly.

The Best TH15 Army Links in One Place

Town Hall 15 has some of the most versatile armies in the game — but with so many options floating around, it's easy to waste attacks on strategies that aren't actually meta anymore.

This page cuts through all of that. From the easiest army to pick up to the strongest options in the current meta, everything is here in one place. Copy the link, learn the setup, and start tripling.

Easiest TH15 Army Link (If You Just Want ONE Go-To Army)

Not every attack needs to be complicated. If you want a TH15 army that's simple to learn and still gets consistent triples, start here.

🔗 Copy Mass RC Charge Dragons Army Link 🔗

 

  • RC Charge drives deep into the core with chained Invisibility spells — avoid the Town Hall early and aim for high-value defenses first.
  • Drop Rage and Haste together as Phoenix activates, then send Dragons, Queen, and Siege Barracks in immediately after.
  • Forgiving enough to triple even after spell misdrops or hero mistakes — works against maxed TH15 bases and even TH16.

For a detailed breakdown of this army, check out the Easiest TH15 Attack Strategy blog.

Top 3 TH15 Army Links

Three of the strongest TH15 armies in the current meta — broken down so you know exactly how to run each one.

🔗 Copy Queen Charge Super Bowlers Army Link 🔗

 

  • Queen Charge strips the Town Hall, CC, Inferno Tower, and Eagle Artillery before the main push starts — aim to get both Town Hall and CC in the same charge.
  • Ice Golem, Super Bowlers, Sky Wagon, Warden, and recalled Queen push together while King and RC build the second funnel from the opposite side.
  • Drop Rage and pop Warden ability together once Bowlers hit the core — they'll tear through what's left in seconds.

🔗 Copy RC Walk Dragons Army Link 🔗

  • RC Walk creates the funnel and removes key defenses — place each Invisibility spell over the defense she just targeted so Electro Boots squeeze extra value while she moves forward.
  • Dragon Duke builds the second funnel from the opposite side while 12 Dragons push through with the Warden and Sky Wagon.
  • Save Minion Prince ability for the back end where remaining defenses are doing the most damage — the slowdown gives Dragons enough time to finish the final section.

🔗 Copy RC Walk Root Riders Army Link 🔗

  • RC Walk shapes the funnel and strips key defenses — recall her once the funnel is complete or Invisibility spells run out.
  • Root Riders, Valkyries, Ice Golem, Warden, and recalled RC push together while King and Queen build the second funnel from the opposite side.
  • Delay the Warden ability until the Town Hall section — using it too early wastes the protection on a section the army can already handle.

For a detailed breakdown of these armies, check out the Top 3 TH15 Attack Strategies blog.

Top 4 TH15 Army Links

Four reliable TH15 armies covering ground, air, and hybrid setups — something here works for almost any base type.

Four of the strongest TH15 armies for wars, CWL, and ranked — ground, air, and hybrid all covered.

🔗 Copy RC Charge Dragons Army Link 🔗

 

  • RC Charge targets the Town Hall and key defenses early while Rocket Loons shape the funnel — Giant Arrow and Siege Barracks clear Air Defenses on the flanks before Dragons go in.
  • Dragons push through with the Warden once the path is set — Totem spells distract high-damage defenses throughout the push.
  • Pop Warden ability when the army hits the core — works best against compact bases where the RC can reach multiple key defenses in one run.

 

🔗 Copy Fireball Super Witch Army Link 🔗

  • Fireball removes stacked core defenses before a single troop is deployed — Giant Arrow triggers Invisibility Towers early so they don't disrupt the push mid-core.
  • Super Witches and King push straight into the pre-damaged base — Totem spells and Warden ability keep them alive through the heaviest sections.
  • RC cleans up remaining defenses from the side — Fireball placement on the right cluster is the most important decision in this attack.

🔗 Copy Double Overgrowth Root Riders Army Link 🔗

  • RC Charge creates the entry angle and removes key defenses — Root Riders push through the path the RC carved out once the charge is done.
  • First Overgrowth locks down the core and focuses the push, second Overgrowth covers the Town Hall section to deny Giga Poison timing.
  • Totem spells distract defenses throughout — using both Overgrowth spells on different sections is what makes this army so consistent against spread layouts.

 

🔗 Copy Super Yeti Smash Army Link 🔗

  • Warden Walk and Siege Barracks build the funnel safely before Super Yetis go in — Overgrowth keeps them grouped and focused on the core rather than spreading outside.
  • Totem spells cycle throughout to distract high-damage defenses and keep Super Yetis alive deep into the base.
  • RC finishes off the Monolith and heavy defenses from the side — this army rewards patience at every stage, from the funnel all the way through cleanup.

For a detailed breakdown of these armies, check out the Top 4 TH15 Attack Strategies blog.

Top 5 TH15 Army Links

The most comprehensive TH15 army breakdown — five meta armies with copy links so you can jump straight in.

Five proven TH15 armies dominating the current meta — built for wars, CWL, and Legends League.

 

🔗 Copy Mass RC Charge Dragons Army Link 🔗

  • Heavy RC Charge with chained Invisibility spells drives her deep into the core — aim to remove Scattershots, Town Hall, and Eagle Artillery before Dragons go in.
  • Dragons and Warden push through the weakened side — pop Warden ability through the Monolith and high-damage zones.
  • The longer the RC stays alive, the easier the triple becomes.

 

🔗 Copy Fireball Super Witches Army Link 🔗

  • Warden Walk into Fireball targets an Expo, Scattershot, or Invisibility Tower — Invisibility spells and Earthquakes maximize the damage before Super Witches go in.
  • King, Queen, and Siege Barracks funnel Super Witches toward the Eagle or Monolith — save King ability to break open the back end.
  • When pathing is right, Super Witches push through the core almost uncontested.

 

🔗 Copy RC Charge Root Riders Army Link 🔗

  • RC Charge removes a spell tower early — choose entry angle based on whether the Town Hall side or Eagle side gives Root Riders the cleaner path.
  • Overgrowth spells force Root Riders into key compartments while Queen Giant Arrow picks off cross-base value.
  • Time RC ability just before Overgrowth expires — heroes and Root Riders converge for a clean finish.

 

🔗 Copy Fireball Rocket Loons Army Link 🔗

  • Warden Walk into Fireball targets the Monolith, Scattershot, or Builder Hut compartments — Invisibility spells and Earthquakes amplify the damage.
  • King and Queen push into the core while Rocket Loons snipe exterior point defenses throughout.
  • Freeze key Inferno Towers while heroes finish the base — this army rewards patience more than speed.

 

🔗 Copy Warden Charge Super Yetis Army Link 🔗

  • Warden Walk with Healers and Furnaces takes down a Single Inferno to lock in the funnel — King and Queen come in from the opposite side.
  • Super Yetis push straight through the middle with Totem spells redirecting damage away from them — Jump spell connects the Town Hall compartment.
  • RC cleans up isolated defenses and back-end threats while Super Yetis steamroll through the core.

For a detailed breakdown of these armies, check out the Top 5 TH15 Attack Strategies blog.

But... Can Your Bases Defend These Armies? (These Bases Do)

Tripling at TH15 is great. But if your base is getting torn apart every war and CWL season, you're giving back everything you earn on offense.

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If your attacks are landing triples, don't let a weak base undo that work.

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