Hey Chief,
Town Hall 10 wars are where defense starts to matter. Inferno Towers change everything, and if your base doesn’t control pathing or punish healers, it gets picked apart fast.
This blog covers a TH10 war base built to deny clean triples. It’s designed to stall Queen Charges, break Dragon pathing, and force attackers to spend spells early. No gimmicks—just a layout that holds under real war pressure.
Below, we break down how the base is structured, what it defends best against, and why it works in Clan Wars and CWL.
Let’s get into it.
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The Best TH10 CWL/War Base with Link ▶️ Blueprint CoC 🔗
Alright, no more introductions! Let's jump right into the proof of why this is the best TH10 War Base by highlighting its real defenses in wars. The video below presents the evidence and explains why it defends effectively, so you can pick up some valuable insights!
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CC: 1 Baby Dragon, 1 Witch, 1 HH, Goblins
TH10 Anti-2 Star War Base Breakdown (War & CWL)
This is a Town Hall 10 anti-two-star war base built for Clan Wars and CWL, where the main goal is to deny clean triples and force attackers into awkward, inefficient attacks.
The layout focuses on stalling pushes, draining spells, and stacking damage in the core, making it very difficult to secure a three-star—even with strong meta armies.
Core Design & Inferno Setup
The heart of the base is designed to punish hero-led attacks.
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Two single-target Infernos are placed near storages and high-HP buildings
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This setup stalls Queen Charges and Dragon entries
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Infernos lock on longer while defenses chip away at healers and support troops
The centralized storages and Clan Castle keep troops stuck in high-damage zones for extended periods, increasing defensive value over time.
Air Defense & Coverage
Air attacks are a major focus at TH10, and this base is built to counter them effectively.
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Air Defenses are centralized and spread, denying easy Zap value
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Exterior Air Defenses prevent cheap funnels and punish Dragons drifting wide
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Archer Towers at 12 and 6 provide consistent air coverage
This forces Dragon attackers into predictable paths where traps and Infernos are waiting.
Sweeper Angles & Forced Pathing
Air Sweepers are positioned to force entries from limited directions.
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Dragons are pushed toward the most defended sides of the base
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Sweepers guide air troops into Air Defenses, Seeking Air Mines, and Red Air Bombs
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Avoiding sweepers often leads attackers straight into traps
This removes flexibility from air attacks and makes mistakes costly.
Trap Placement & Damage Zones
Trap placement is built to punish both air and ground attacks.
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Seeking Air Mines and Red Air Bombs are placed near the core
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Healers and Dragons take heavy burst damage early
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Spring Traps sit between Teslas to disrupt Miner and Hog movement
Anti-Hog & Anti-Miner Defense
Ground attacks don’t get an easy ride either.
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Giant Bombs are placed near Wizard Towers
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Splash damage + bomb damage heavily weakens Hogs and Miners
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Bomb Towers are split into high-damage compartments
If heals are late or mistimed, Hog and Miner attacks lose momentum fast.
Defensive Clan Castle Recommendation
Recommended Defensive CC:
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1 Witch
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1 Baby Dragon
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1 Headhunter
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Fill with Archers or Goblins
This CC setup:
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Distracts Dragons and Miners
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Pressures heroes during Queen Charges
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Forces early spell usage
What This Base Defends Well Against
This layout performs especially well against:
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Queen Charge Miner
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Zap Dragons
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Mass Dragons with Blimp support
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Smash-style ground attacks
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Queen Charge Lavaloon
It does this by denying clean funnels, punishing healers, and stacking damage in the core and back end.
Why This Base Works in War
At TH10, triples are easier than ever—but clean triples still require clean execution.
This base:
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Forces early spell investment
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Punishes sloppy funneling
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Keeps pressure on heroes and healers
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Denies late-game cleanup value
That’s exactly what an anti-two-star war base should do.
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Make sure to check out our collection of Anti-3 War Base Designs for various Town Halls:
- Town Hall 9 Anti-3 War Base
- Town Hall 11 Anti-3 War Base
- Town Hall 12 Anti-3 War Base
- Town Hall 13 Anti-3 War Base
- Town Hall 14 Anti-3 War Base
- Town Hall 15 Anti-3 War Base
- Town Hall 16 Anti-3 War Base
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